• Math Games Gallery

    The Game of Pig (Grades 3-8) Math concepts: This game for two or more players gives kids practice with mental   addition and experience with thinking strategically. The object: to be the first to score 100 points or more. How to play: Players take turns rolling two dice and following these rules: 1. On a turn, a player may roll the dice as many times as he or she wants, mentally keeping a running total of the sums that come up. When the player stops rolling, he or she records the total and adds it to the scores from previous rounds. 2. But, if a 1 comes up on one of the dice before the player decides to stop rolling, the player scores 0 for that round and it's the next player's turn. 3. Even worse, if a 1 comes up on both dice, not only does the turn end, but the player's entire accumulated total returns to 0. After the kids have had the chance to play the game several times, have a discussion about the strategies they used. You may want to test different strategies against each other to try and determine the best way to play.

    Name that Number Number of Players: 2- 4 Materials: 4 cards each of numbers 0-10 and 1 card each of joker (16), jack (11), Queen (12), King (13) and ace (1). Directions: A player shuffles the deck and places five cards face-up on the playing surface. This player leaves the rest of the deck facedown and then turns over and lays down the top card from the deck. The number on this card is the number to be named. In turn, players try to (re)name the number on the set-apart top card by adding, multiplying, dividing or subtracting the numbers on the five face-up cards. A successful player takes all the cards used and the number-named top card. A successful player also replaces those cards by drawing from the top of the facedown deck. Unsuccessful players lose their turns. But they turn over and lay down the top card from the facedown deck, and the number on this card becomes the new number to be named. Play continues until all facedown cards have been turned over. The player who has taken the most cards at the end wins. Example: Use any combinations of two or more numbers and all operations to name 16. For example, 10+7-1 10+12-7+1 8+12-10+7-1